For Gen-Z (13-25), social performance is a survival skill. Traditional therapy is too slow; the conscious mind "edits" the truth before speaking.
Research shows the brain answers truthfully in 3-5 seconds. After 7 seconds, it constructs a lie. F2F is designed to force the answer before the edit.
A high-stakes relational card game played in the dark. Two strangers. Two decks. No hiding. The goal is uncomfortable intimacy.
1. Blue Deck: Abstract Inkblots to trigger subconscious projection.
2. Green Deck: Weaponized Questions.
3. Vitality: 5 Hearts.
Explaining the mechanics of "Ambiguity" and "Projection" to the jury. The game leverages uncertainty to bypass defense mechanisms.
We didn't just test it. We ran a mass social experiment. Over 50 participants engaged simultaneously, creating a collective field of vulnerability.
"I forgot we were being filmed."
The game successfully induced a flow state where players dropped their social masks within 4 minutes.
Validated by faculty for its potential as a non-invasive diagnostic tool for social anxiety and trust disorders.
48 Hours. Zero Sleep. A relentless pursuit of the perfect mechanic.






Team culture, field notes, and process documentation.
Game Design, Clinical Logic & Prototype Fabrication.